0Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)
ZEISS | Germany | 73xxx Oberkochen (Baden-Württemberg) | Practical training | Full time / Home office | Published since: 06.07.2026 on stepstone.de

Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

Branch: Electrical engineering Branch: Electrical engineering


As a student, you work with your colleagues on an equal footing and create ideal conditions for your future career.

Step out of your comfort zone, excel and redefine the limits of what is possible. That's just what our employees are doing every single day – in order to set the pace through our innovations and enable outstanding achievements. After all, behind every successful company are many great fascinating people.

In a spacious modern setting full of opportunities for further development, ZEISS employees work in a place where expert knowledge and team spirit reign supreme. All of this is supported by a special ownership structure and the long-term goal of the Carl Zeiss Foundation: to bring science and society into the future together.

Join us today. Inspire people tomorrow.

Diversity is a part of ZEISS. We look forward to receiving your application silence of gender, nationality, ethnic and social origin, religion, philosophy of life, disability, age, sexual orientation or identity.

Apply now! It takes less than 10 minutes. .

Your tasks • Your profile • What we offer

As a student, you work with your colleagues on an equal footing and create ideal conditions for your future career.

Step out of your comfort zone, excel and redefine the limits of what is possible. That's just what our employees are doing every single day – in order to set the pace through our innovations and enable outstanding achievements. After all, behind every successful company are many great fascinating people.

In a spacious modern setting full of opportunities for further development, ZEISS employees work in a place where expert knowledge and team spirit reign supreme. All of this is supported by a special ownership structure and the long-term goal of the Carl Zeiss Foundation: to bring science and society into the future together.

Join us today. Inspire people tomorrow.

Diversity is a part of ZEISS. We look forward to receiving your application silence of gender, nationality, ethnic and social origin, religion, philosophy of life, disability, age, sexual orientation or identity.

Apply now! It takes less than 10 minutes.

Shape the Future of Digital Twin Technology at ZEISS At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive digital twins for future ZEISS applications.

Your Role

As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies. Developing and extending GPU-accelerated rendering features using volcano

I physical implementationly based rendering (PBR) and material models

Designing and optimizing shaders using Slang and modern graphics APIs

Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting

Developing prototypes and demonstrators for visual digital twin applications

Running experiments, benchmarking performance, and evaluation rendering quality

Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects

Presenting your work and contributing to technology evaluations

What We Offer Work on cutting edge rendering and digital twin technologies

Mentorship by experienced researchers and PhD-level experts

Opportunity to influence future ZEISS products and technology roadmaps

Access to modern graphics hardware and research environments

Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis

flexible working arrangements with a mix of remote and on-site work

Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field

Strong programming skills in C++ and software engineering

Solid understanding of computer graphics concepts search as rendering pipelines, shaders, lighting, materials, or GPU programming

Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems

Experience with Vulkan, Slang, or CUDA or related technologies is beneficial

Experience with neural rendering techniques such as Gaussian splatting is beneficial

Ability to work independently and collaboratively in interdisciplinary teams

Good English communication skills

Nice to Have Personal rendering projects

Graphics related coursework

Open-source contributions

GitHub portfolio or demo projects

Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are encouraged to apply.

Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). .

Location

ava ZEISS
73447  Oberkochen (Baden-Württemberg)
Germany

The text of this ad was translated from German into English using an automatic translation system and may contain semantic and lexical errors. Therefore, it should be used for introductory purposes only. For more detailed information, see the original text of the ad at the link below.

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